Technical Game Designer focused on building interactive gameplay systems, rapid prototypes, and AI behaviors in Unreal Engine and Unity, with 4+ years of professional software engineering experience.
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First-person survival horror set across a house, dark maze, and eerie tower. Escape before the kidnapper catches you — solve puzzles, manage survival stats, and outsmart adaptive AI. Structured 20–30 min play across 8 sequences.
Third-person puzzle-platformer where players harness fire and ice to navigate a mysterious machine-driven environment. Physics-based chain reactions power every puzzle.
BPI_PickableObjects interface on all pickable actorsBPC_CheckPlacingSurface component on BP_IceCube & BP_WoodStackBP_ThirdPersonCharacter detects interactables in front of playerBP_Fireball hits WoodStack → triggers BPI_BurnableObjectsBPI_HeatableObjects on BP_WaterContainer

















Fast-paced 3D cooking sim built on the modular counter/kitchen-object architecture from Code Monkey's Kitchen Chaos course. Extended independently with four original systems — a deep-fry mechanic, a UI-driven soda mini-game, an expanded plate/tray system, and layered character animation — to explore state machines, mini-game UI, and animation layering beyond the course scope.
First-person hunting sim with 2 distinct animal AIs, a full persistent economy loop, and randomized animal placement for replayability — built across a dense forest environment.
| Animal | Skin | Sell Value | Difficulty |
|---|---|---|---|
| Female Deer | Doe Hide | $ | EASY |
| Male Deer | Buck Hide | $$ | MEDIUM |
| Tiger | Tiger Pelt | $$$ | HIGH RISK |
Mobile endless runner — ride against traffic, dodge oncoming vehicles, collect coins, and outrun cops. Fully procedural track generation optimized for short-session mobile engagement and escalating difficulty.
2D flying game with procedural obstacle generation, a dual-projectile weapon system, and interactive door hacking minigames — shipped cross-platform on Android and PC/WebGL.
Open to game design roles, collaborations & contract work · San Francisco, CA